A community survival server with a protected overworld, player shops, and no pay-to-win. Grab the address and jump in.
Everything is tuned for long-term survival play — nothing resets, nothing costs real money.
Protect your builds with a simple claim system. No griefing, no exceptions — claims are enforced server-side.
Earn coins through mining and trading, then set up your own shop in the market district at spawn.
Build competitions, boss raids, and treasure hunts every Saturday. Winners get cosmetics, not power.
Dedicated hardware with automatic hourly backups. Your world persists even if your session doesn't.
Takes about thirty seconds from launcher to spawn.
Multiplayer.Add Server, name it anything you like.51.75.119.51:5555 into the server address field — the :5555 part matters, since we don't run on the default port.Done, then double-click the server to connect. See you at spawn.Minecraft's default server port is 25565/TCP. When you type a bare address with no port, your client silently appends :25565 before opening the connection. We deliberately bind our server to 5555 instead, which is why the port must be included in the address.
Reduced automated scanning. Botnets and mass-scanners (Shodan-style crawlers, exploit kits probing for vulnerable or Log4Shell-era builds) sweep the entire IPv4 space specifically on 25565 because that's where nearly every Minecraft server lives. Binding to a non-default port doesn't make the server secure — that's what firewalls, whitelists, and patching are for — but it removes us from the low-effort dragnet, cutting junk connection attempts, ping floods, and log noise dramatically.
Port multiplexing on shared infrastructure. A single IP address can only have one process listening per port. Our host machine runs multiple services, so each one is assigned its own port on the same IP. 5555 was free, memorable, and sits safely inside the registered/dynamic range — well above the privileged ports (0–1023) that require root to bind, and clear of conflicts with common services.
How it's configured. On the server side this is a one-line change in server.properties, plus a matching firewall rule to allow inbound TCP on the new port and (optionally) drop traffic to 25565 entirely:
The client never needs anything special — appending :5555 to the address tells it to open its TCP handshake against that port instead of the default. Everything after the handshake (protocol negotiation, login, play packets) is identical regardless of which port carries it.